Dead Ground: Maze Defense

Dead Ground: Maze Defense

par kakavlya
Signaler un bug
Signaler le jeu
Loading ad...
Loading ad...

Dead Ground: Maze Defense

Note:
4.0
Sortie : September 08, 2026
Dernière mise à jour : September 20, 2026
Développeur: kakavlya

Tags pour Dead Ground: Maze Defense

Description

Build a maze of walls and towers. Stop the human raids.

Age rating: 13+ stylized low poly fantasy violence.

AI disclosure: AI tools were used during development for programming assistance and for creating and refining some visual and promotional assets.

Comment jouer

Mouse or touch – that is the whole control scheme.

1. Pick a tower from the bottom bar and tap an empty tile to build it.
2. Walls do not shoot, but they reroute. Block the direct road so enemies take a long loop past your guns. You can never seal the map completely: a path to the Nest must always remain.
3. Tap a built tower to upgrade it (three tiers, and a branch choice at tier 3) or to sell it.
4. The “Start Wave!” button launches the next attack early and pays a gold bonus. Spend the gap between waves building.
5. Do not let enemies reach the Nest – it has limited health.

Choppers and drones fly straight and ignore your maze entirely: you need anti-air towers for those.

Mises à jour des développeurs

1 day ago

What’s new (Sep 14–21)

NEW TOWER: Railgun — a Survival reward. Survive wave 20 to unlock it; pierces enemies in a line, up to 5 per map.
NEW SURVIVAL ARENA: The Forge — a second endless map. Clear the ring and the arenas loop with tougher enemies each lap.
• Survival quick start: resume from wave 11 / 16 / 21… instead of replaying from wave 1.
• Keyboard controls: A–J build cards, E upgrade / R sell the tower under the cursor, 1/2/3 speed, Space to start the wave, Esc to close/pause.
• Workshop: new upgrade ladders — damage, fire rate and armor pierce. Cards now show the real in-battle numbers; purchases give sound and visual feedback.
• New tower models for Frost and Plague, a distinct Runner enemy, new Flak muzzle effects, refreshed tower and UI icons.
• Balance: Tesla hits fewer but harder (armor no longer eats the chain); Plague spreads poison across the crowd instead of focus-firing; late-campaign towers now unlock at Tier 2 first, Tier 3 later.
HUD: build cards say “not enough gold” outright, the Start Wave button turns into an enemy counter during a wave, wave banner fades faster.
• Performance: lighter animation load on big late-game boards

Commentaires

0/1000

Pas encore de commentaires les mieux notés. Soyez le premier à laisser un commentaire !