Dead Ground: Maze Defense

Dead Ground: Maze Defense

di kakavlya
Segnala un bug
Segnala gioco
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Dead Ground: Maze Defense

Voto:
4.0
Rilasciato: September 08, 2026
Ultimo aggiornamento: September 20, 2026
Sviluppatore: kakavlya

Tag per Dead Ground: Maze Defense

Descrizione

Build a maze of walls and towers. Stop the human raids.

Age rating: 13+ stylized low poly fantasy violence.

AI disclosure: AI tools were used during development for programming assistance and for creating and refining some visual and promotional assets.

Come si gioca

Mouse or touch โ€“ that is the whole control scheme.

1. Pick a tower from the bottom bar and tap an empty tile to build it.
2. Walls do not shoot, but they reroute. Block the direct road so enemies take a long loop past your guns. You can never seal the map completely: a path to the Nest must always remain.
3. Tap a built tower to upgrade it (three tiers, and a branch choice at tier 3) or to sell it.
4. The โ€œStart Wave!โ€ button launches the next attack early and pays a gold bonus. Spend the gap between waves building.
5. Do not let enemies reach the Nest โ€“ it has limited health.

Choppers and drones fly straight and ignore your maze entirely: you need anti-air towers for those.

Aggiornamenti dello sviluppatore

2 days ago

Whatโ€™s new (Sep 14โ€“21)

โ€ข NEW TOWER: Railgun โ€” a Survival reward. Survive wave 20 to unlock it; pierces enemies in a line, up to 5 per map.
โ€ข NEW SURVIVAL ARENA: The Forge โ€” a second endless map. Clear the ring and the arenas loop with tougher enemies each lap.
โ€ข Survival quick start: resume from wave 11 / 16 / 21โ€ฆ instead of replaying from wave 1.
โ€ข Keyboard controls: Aโ€“J build cards, E upgrade / R sell the tower under the cursor, 1/2/3 speed, Space to start the wave, Esc to close/pause.
โ€ข Workshop: new upgrade ladders โ€” damage, fire rate and armor pierce. Cards now show the real in-battle numbers; purchases give sound and visual feedback.
โ€ข New tower models for Frost and Plague, a distinct Runner enemy, new Flak muzzle effects, refreshed tower and UI icons.
โ€ข Balance: Tesla hits fewer but harder (armor no longer eats the chain); Plague spreads poison across the crowd instead of focus-firing; late-campaign towers now unlock at Tier 2 first, Tier 3 later.
โ€ข HUD: build cards say โ€œnot enough goldโ€ outright, the Start Wave button turns into an enemy counter during a wave, wave banner fades faster.
โ€ข Performance: lighter animation load on big late-game boards

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