SHATTERLIGHT: MONOLITH
by CLProjects
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SHATTERLIGHT: MONOLITH
SHATTERLIGHT: MONOLITH のタグ
説明
Review our official player protection frameworks here: [Shatterlight: Monolith Privacy Policy]({https://gist.github.com/CLProjects-dev/a660d14792766a3cba828ac4c16e08c4}) --------------------------------------------------------------------- Welcome to SHATTERLIGHT: MONOLITH, a high-stakes, dark-synth arcade survival vector experience. It features custom music hand-crafted, Idle mechanics, an never-ending AGING system, and a never-ending Sector Warp System via CHRONO-ASTROLABE MAP! Game scales per Jump, so the further you go, the crazier the numbers go! Features an integrated real-time global multiplayer chatroom lounge to coordinate extractions live with fellow net runners on the grid! CONTENT DISCLOSURE & DEVELOPMENT INTEGRITY: In absolute compliance with platform transparency rules, the developer proudly states that 0% Generative AI tool slop, automated asset generators, or texturing bots were used to build this game. Every single line of source code, 2.5D perspective math framework, UI layout matrix, and atmospheric 72 BPM music synthesizer stem inside this build is 100% handcrafted creative property of the independent developer under CL Projects. This is pure, raw, authentic indie development grit. AI Usage: 0% Generative AI tools were used. All code, design logic mathematics, and music audio files are 100% handcrafted property of the independent developer Ages 13+ / General Audience
遊び方
Optimized flawlessly for both classic Desktop systems and Handheld console layouts (including full native thumbstick and bumper calibration profiles for the ASUS ROG Ally):
[ KEYBOARD & MOUSE ]
• Mouse / Touch: Point, Click & Menu Navigation
• Space / Enter / J / K: Acoustic Surge Strike (Timed on Beat)
• Q / E: Cycle Command Tabs (Shipyard, Tree, Reliquary, etc.)
• T or Tab: Toggle Surge Autopilot
• Esc: Cancel / Dismiss / Tactical Retreat
[ GAMEPAD & STEAM DECK ]
• Left Stick: Cosmic Cursor | Right Stick: Scroll Menus
• (A) Button: Select & Interact
• (X) Button: Acoustic Surge & Monolith Strike
• (B) Button: Back / Close Modal / Retreat
• (Y) / Stick Click: Re-center Reticle
• LB / RB Bumpers: Cycle Command Tabs
• View / Back: Toggle Surge Autopilot | Menu: Settings
• Dual-Motor Rumble: Haptic pulses on beat & ±50ms Crits
[ COMBAT PROTOCOL ]
Time your strikes with the music! Landing on the downbeat within ±50ms triggers a 3.5x Critical Lance and erupts a bonus Stardust Gem geyser.
開発者アップデート
PATCH-FIXES——
The RTS Sorties should now feel better: WARNING, when mining, the screen may look like it resets your position, and i am working on that now.
Upcoming: I will work on that small patch, and adding sounds, so it feels immersive. Thanks!! Feedback is appreciated!!
コメント
BlitzyHawk12
Sep. 16, 2026
Not bad, interesting concept. Odd mix, but works kinda.
Its a weird hybrid, but it was unique at the time of making! Glad its working "Kinda" ahahah.
Vitalii_DEV
Sep. 15, 2026
Too much information from the start... And after a minute or so It starts glitching even on my PC. You should have to update your canvas.
Hmm i am sorry about that. What kind of Glitch? I was able to play this on my Phone during testing, i would love to know to try to fix!