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Chart Ordie

Chart Ordie

autor SmokeAir
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Chart Ordie

Ocena:
3.0
Data wydania: September 16, 2026
Ostatnia aktualizacja: September 16, 2026
Twórca: SmokeAir

Tagi dla Chart Ordie

Opis

Chart OrDie is a fast-paced retro vector arcade game featuring orbital physics, dynamic gravity slingshots, and global leaderboards.

Pilot your reconnaissance craft through uncharted deep space sectors. Ride planetary gravity, manage fuel reserves, and push your momentum to the limit. Every millisecond counts: go far… or die trying!

Key Features:
• Minimalist vector visual style running at buttery-smooth 60 FPS
• Pure HTML5 Canvas (instant load, zero bloat)
• Real-time global Hall of Honor leaderboards
• Procedural synth soundscapes adapting to your flight velocity
• Unlockable callsigns and sector milestones

Target Age Rating: Everyone (All Ages / 10+)
Content Advisory: Contains mild fantasy sci-fi destruction (ship explosions). No violence.

Jak grać

HOW TO PLAY / QUICK REFERENCE GUIDE:

CONTROLS:
• Keyboard:
– [Up / Down Arrows] or [W / S] — Adjust trajectory / flight angle
– [Spacebar] (Release) — Launch
– [ESC] AND Option Restart — Restart

• Mouse / Touch & Click:
– [Top / Bottom Screen Clicks] — Adjust trajectory up or down
– [Left Mouse Click] (Release) — Launch

• Gamepad / Controller:
– [D-Pad Up / Down] or [Left Analog Stick] — Adjust trajectory / flight angle
– [A / Cross] (Release) — Launch
– [Select] AND [A / Cross]— Restart

CORE RULES:
1. Orbital Momentum: Enter a planet’s gravity well to curve your trajectory. Adjust your angle and time your release to slingshot into the next safe vector.
2. Fuel Management: Firing thrusters consumes fuel. Drift through open space whenever possible to conserve energy.
3. Hazards: Avoid red unstable orbits and sector boundaries. Any collision ends your run.
4. Leaderboard: Survival distance and sector progression determine your final score on the global Hall of Honor!

Aktualizacje dewelopera

1 day ago

Update 1.1 — Readability, Touch Controls & Survival

Four days, a few hundred runs, and a lot of feedback. Here’s what changed.

You can actually see your ship now

The biggest complaint, and the most obvious in hindsight: the ship was 1.6% of the screen width, drawn with the same line weight as every planet and wall. It’s now larger on screen, with a glow, a heavier stroke, and a permanent thruster. The HUD bands shrank to give it room.

Warnings that live where the danger is

Orbital collapse used to be a line of text blinking in the middle of the screen. Now the orbit ring itself ramps from white through amber to red as it decays, a dashed circle shows the exact radius where you die, and a warning icon sits directly on the planet.

Fuel got the same treatment: a ring around your ship, with a marker showing where you’ll be after the next course correction. When the marker disappears, you can’t correct anymore.

Trails

Fixed, and all six were redesigned. SPARKS is now an electric arc instead of scattered dust. The shop shows an animated sample of each.

HULL PLATING protects more

It absorbed wall impacts but let orbital collapse kill you anyway. Now it absorbs both.

Touch controls

Adjust buttons bottom-left, launch bottom-right, sized to be properly tappable. Only the buttons respond now, so a stray tap no longer costs you fuel.

Fixes

Fixed the options screen opening and immediately closing on touch. Fixed the identity panel overflowing on landscape phones.

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