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Chart Ordie

Chart Ordie

por SmokeAir
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Chart Ordie

Avaliação:
3.0
Lançamento: September 16, 2026
Última atualização: September 16, 2026
Desenvolvedor: SmokeAir

Tags para Chart Ordie

Descrição

Go far… OrDie.

It’s a minimalist vector arcade game built around high-speed orbital gravity assists, risk-reward trajectory timing, and raw momentum.

Ride planetary gravity wells, manage fuel burn, dodge sector hazards, and etch your callsign onto the synchronized global Hall of Honor.

Tech & Features:
- Engineered entirely in native HTML5 Canvas & Web Audio API (60 FPS, no heavy frameworks, 53 KB build)
- Deterministic orbital physics & procedural synth soundscapes
- Real-time global leaderboards + ship hangar unlocks

Try charting your path and let me know what you think of the gravity balance:

Como jogar

HOW TO PLAY / QUICK REFERENCE GUIDE:

CONTROLS:
• Keyboard:
– [Up / Down Arrows] or [W / S] — Adjust trajectory / flight angle
– [Spacebar] (Release) — Launch
– [ESC] AND Option Restart — Restart

• Mouse / Touch & Click:
– [Top / Bottom Screen Clicks] — Adjust trajectory up or down
– [Left Mouse Click] (Release) — Launch

• Gamepad / Controller:
– [D-Pad Up / Down] or [Left Analog Stick] — Adjust trajectory / flight angle
– [A / Cross] (Release) — Launch
– [Select] AND [A / Cross]— Restart

CORE RULES:
1. Orbital Momentum: Enter a planet’s gravity well to curve your trajectory. Adjust your angle and time your release to slingshot into the next safe vector.
2. Fuel Management: Firing thrusters consumes fuel. Drift through open space whenever possible to conserve energy.
3. Hazards: Avoid red unstable orbits and sector boundaries. Any collision ends your run.
4. Leaderboard: Survival distance and sector progression determine your final score on the global Hall of Honor!

Atualizações do desenvolvedor

1 day ago

Update 1.1 — Readability, Touch Controls & Survival

Four days, a few hundred runs, and a lot of feedback. Here’s what changed.

You can actually see your ship now

The biggest complaint, and the most obvious in hindsight: the ship was 1.6% of the screen width, drawn with the same line weight as every planet and wall. It’s now larger on screen, with a glow, a heavier stroke, and a permanent thruster. The HUD bands shrank to give it room.

Warnings that live where the danger is

Orbital collapse used to be a line of text blinking in the middle of the screen. Now the orbit ring itself ramps from white through amber to red as it decays, a dashed circle shows the exact radius where you die, and a warning icon sits directly on the planet.

Fuel got the same treatment: a ring around your ship, with a marker showing where you’ll be after the next course correction. When the marker disappears, you can’t correct anymore.

Trails

Fixed, and all six were redesigned. SPARKS is now an electric arc instead of scattered dust. The shop shows an animated sample of each.

HULL PLATING protects more

It absorbed wall impacts but let orbital collapse kill you anyway. Now it absorbs both.

Touch controls

Adjust buttons bottom-left, launch bottom-right, sized to be properly tappable. Only the buttons respond now, so a stray tap no longer costs you fuel.

Fixes

Fixed the options screen opening and immediately closing on touch. Fixed the identity panel overflowing on landscape phones.

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